时间:2019-01-07 作者:英语课 分类:教育与新闻


英语课

EDUCATION REPORT - Electronic Games in Education
By Nancy Steinbach


Broadcast: Thursday, May 27, 2004


This is Steve Ember with the VOA Special English Education Report.


For some educators, there is nothing wrong with fun and games. A group called the Education Arcade 1 recently held a conference in Los Angeles to discuss the future of educational games. The Education Arcade brings together international game designers, publishers, teachers and policymakers. They say they want to lead change in the way the world learns through computer and video games.


The conference was part of E-three, the Electronic Entertainment Exposition 2. This is a yearly trade show where companies show off new games and educational products.


The Education Arcade started at the Massachusetts Institute of Technology, near Boston. Professors worked with the Microsoft company to create what they called the Games-to-Teach Project. The group began to explore ways to use technology in teaching and learning. They worked with game designers to develop ideas about how mathematics and science could mix with game playing. The Education Arcade is the research part of this Games-to-Teach Project.


The group recently announced that a "Games for Learning" statement will be placed on some products. This should begin to appear in American stores in about six months. The goal is to help people find games that are fun but will also teach. The Education Arcade says it also wants to get businesses to produce more games that teach.


The Entertainment Software Association says fifty percent of all Americans age six and older play computer and video games. Sales of such games in the United States grew eight percent last year, to seven-thousand-million dollars. The industry group says the average age of a game player is twenty-nine years old. And it says thirty-nine percent are women.


Experts say developing a successful computer game can take millions of dollars and years of work. They say many companies are not willing to invest that much money and time in educational games when other kinds sell better.


Still, companies have been creating systems like hand-held educational devices made by LeapFrog. And new educational role-playing games are being developed. M.I.T. and the Colonial 3 Williamsburg Foundation in Virginia are developing a game called "Revolution." Players will get to experience the American Revolution online.


This VOA Special English Education Report was written by Nancy Steinbach. This is Steve Ember.



n.拱廊;(一侧或两侧有商店的)通道
  • At this time of the morning,the arcade was almost empty.在早晨的这个时候,拱廊街上几乎空无一人。
  • In our shopping arcade,you can find different kinds of souvenir.在我们的拱廊市场,你可以发现许多的纪念品。
n.说明,讲解,展览(会),陈列
  • John gave a very exposition of the facts.约翰把事实解释得很清楚。
  • His pictures were shown at the Paris exposition of 1878.他的画在1878年巴黎博览会上展览过。
adj.殖民地的,关于殖民的;n.殖民地,居民
  • The natives were unwilling to be bent by colonial power.土著居民不愿受殖民势力的摆布。
  • The people of Africa have successfully fought against colonial rule.非洲人民成功地反抗了殖民统治。
学英语单词
a question mark over sth
afshans
AG2SO4
Amsine
answerphones
anti-microbial
associated ping
badgerlike
be running a temperature
biooptical province
Bishop,J.Michael
Bixaceae
boydenite
brake hard
call control procedures
capitalization of earning power
Charcot's arthrosis
childhood-obesity
confirminginquiry
contact chemicals
crucifixions
curb angle
decharms
ductus epoophori longitudinalis
ejnar
el-nakbeh
electron-deficient species
engineering communication
ex post (facto) forecasting
fluorobenzenes
fustanellas
gara yakuma (sri lanka)
H-H2 O system
head job
high speed gun
impulsiveness
informational node
insect molecular biology
inter-alveolar distance
Italian oak
knuckle-lever drive
lace with
lathe accessories
Lindemann glasses
Macedonish
man-hour basis
marmarized
matrix of alternating form
MC-ing
mispickel (arsenopyrite)
morsy
needwise
noyau
oime
oleocystidia
osteitis fibrosa cystica generalisata
paint brush ring
polihistor
Ponterwyd
prickle-cell carcinoma
Primula ambita
re.m
removable medium
repressor-operators
resonant-reed relay
reticulohistiocytary
retory
rhoddon
river-bottom
rock dust testing kit
rotating field generator
runtime engine
self-wit
sensitivity speck
sloe-gin
social media ROI
sos-s
stand-by application
standard tactical diameter
Stealth Tank
Stellaria oxycoccoides
stretch receptor
sympathetic resonant vibration
t'ai ch'ang po shih
Tertiary igneous rocks
time homogeneous
time of drawdown
track junction
triangular tract
trophopathic
truth matrix
ullage hole
unaccording
unicrown
us -infested
validyne
wattful component
Weil's rapid method staining
wet wind
yango
zetta-seconds