时间:2019-01-07 作者:英语课 分类:教育与新闻


英语课

EDUCATION REPORT - Electronic Games in Education
By Nancy Steinbach


Broadcast: Thursday, May 27, 2004


This is Steve Ember with the VOA Special English Education Report.


For some educators, there is nothing wrong with fun and games. A group called the Education Arcade 1 recently held a conference in Los Angeles to discuss the future of educational games. The Education Arcade brings together international game designers, publishers, teachers and policymakers. They say they want to lead change in the way the world learns through computer and video games.


The conference was part of E-three, the Electronic Entertainment Exposition 2. This is a yearly trade show where companies show off new games and educational products.


The Education Arcade started at the Massachusetts Institute of Technology, near Boston. Professors worked with the Microsoft company to create what they called the Games-to-Teach Project. The group began to explore ways to use technology in teaching and learning. They worked with game designers to develop ideas about how mathematics and science could mix with game playing. The Education Arcade is the research part of this Games-to-Teach Project.


The group recently announced that a "Games for Learning" statement will be placed on some products. This should begin to appear in American stores in about six months. The goal is to help people find games that are fun but will also teach. The Education Arcade says it also wants to get businesses to produce more games that teach.


The Entertainment Software Association says fifty percent of all Americans age six and older play computer and video games. Sales of such games in the United States grew eight percent last year, to seven-thousand-million dollars. The industry group says the average age of a game player is twenty-nine years old. And it says thirty-nine percent are women.


Experts say developing a successful computer game can take millions of dollars and years of work. They say many companies are not willing to invest that much money and time in educational games when other kinds sell better.


Still, companies have been creating systems like hand-held educational devices made by LeapFrog. And new educational role-playing games are being developed. M.I.T. and the Colonial 3 Williamsburg Foundation in Virginia are developing a game called "Revolution." Players will get to experience the American Revolution online.


This VOA Special English Education Report was written by Nancy Steinbach. This is Steve Ember.



n.拱廊;(一侧或两侧有商店的)通道
  • At this time of the morning,the arcade was almost empty.在早晨的这个时候,拱廊街上几乎空无一人。
  • In our shopping arcade,you can find different kinds of souvenir.在我们的拱廊市场,你可以发现许多的纪念品。
n.说明,讲解,展览(会),陈列
  • John gave a very exposition of the facts.约翰把事实解释得很清楚。
  • His pictures were shown at the Paris exposition of 1878.他的画在1878年巴黎博览会上展览过。
adj.殖民地的,关于殖民的;n.殖民地,居民
  • The natives were unwilling to be bent by colonial power.土著居民不愿受殖民势力的摆布。
  • The people of Africa have successfully fought against colonial rule.非洲人民成功地反抗了殖民统治。
学英语单词
aerophotographic camera
Al Lisān
album-oriented
aprotinine
ascus mother cell
Babbitt, Milton
bacteriophobe
barometric fluctuation
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bio-inorganic
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Bodmin Moor
bucket nose
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cpib
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file compression
Flieringa ring
front-wheel steer
Gibbs free energy
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high reputation
Hydraulic Crimping Tools
ific
ILS marker
in all material respects
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lenhardt
lesser multangular
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phyllosticta corchori sawada
pinned on
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Radio Museum
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Rapu Rapu I.
reciprocating type supercharger
recursive generation of Taylor coefficient
reset button
Romnichal
sacculate
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siberian airmass
silver oxyquinoline-sulfonate
stack table
standard of the third rotation
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suspension of trading
taspoglutide
technotherapy
test of products
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tryggvasons
tynans
underfermented
websurfed
whistle-blowing complaint
Wilde's cords
Willeroo
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word equation
wreck prevention